
If anything, the presuppositions of the player contain more malice than what is intended throughout the game. While it at first seemed like this would be the route In Sound Mind was going down, I’m happy to say it absolutely is not. Using mental illness as a shorthand for scary or wrong is done so much these days. They are initially portrayed as monsters, but by the time you’re finished with the first tape, you have a much better idea of what you’re doing in the game. I can’t explain how impactful it is to see mentally ill characters be extended sympathy and understanding. They want that helping hand because things have gotten worse. These “bosses” just want a bit of reassurance. Left unfettered in their mindscapes, they’ve become twisted and set in their self-destructive cycles. Someone whose condition got the better of them. Each tape has a central “boss”, that is just a patient. In Sound Mind doesn’t have “bad guys” in the traditional sense.

She then disappears into a smattering of gold light. The main character reassures her, and she shows her face. Once defeated, she’ll sulk off to a corner where you can find her, crying.
In sound mind tapes series#
You use a series of mirrors throughout the store to trick her into smashing into them. It’s been hinted that she hates her appearance due to an accident. It was when I got to the end of Virginia’s tape that the game got me. I wandered the supermarket, solving puzzles and engaging in surprisingly solid combat. All you know is that Virginia can’t stand seeing herself after an accident as a child.
In sound mind tapes full#
It drops tantalizing clues as to the story of the people whose mind you are rooting around in, but never give up the full picture until you complete their tape. Moving through the store will give you a bit of a story around Virginia, kept intentionally vague. You enter the mindscape of Virginia, which is a retail store. Seriously, I’m going to spoil the first tape. When you arrive in their mindscape proper, you’ll notice that it is designed around their conditions. These tapes show off the fantastic writing of In Sound Mind. I don’t want to spoil anything too badly, but I will say that these tapes usually show these patients’ ATL, or all time low. On the way, you’ll find recordings of their sessions, where you can listen to the player character talk with them through therapy. Entering a tape for the first time, you need to make your way towards a secondary doorway that places you in their actual mindscape. You, as the player, must collect recordings of therapy sessions and play them back in your office, opening doorways to your patient’s minds. Tapes are In Sound Mind‘s version of levels.

These items are gained through playing tapes. I mentioned in the title that I’m going to call In Sound Mind a metroidvania, and I will now explain my reasoning: In the apartment building hub, there will be areas blocked off that you need special items to access. The apartment building acts as a hub world. Due to some temporal strangeness, he can now access their apartments from within his building.

In his work as a therapist, he saw a varied array of patients. Actually, it’s something wrong with the entire town he lives in. He has access to his apartment, but strangely, there’s something…odd, happening with his building. In Sound Mind tells the story of a man trapped in a kind of between-place. I talked to DreadXP Head of Production Ted Hentschke, who told me to stick with it.

I was exploring around an old apartment complex and solving puzzles. It seemed like the bog-standard walking simulator. I must admit, my first hour or so of In Sound Mind wasn’t great.
In sound mind tapes mod#
Made by a talented mod team, hooked up with The Living Tombstone, it was looking to change how we interact with horror games. In Sound Mind was on the tip of everyone’s tongues moving into the spooky season. That being said, we can now move into the goofy jokes section, followed by some earnest introspection on the role games play in our mental health…or something like that. I hate to push people away from the things I write, but as someone who lives with mental illness, I understand how In Sound Mind‘s themes could affect people. If any of that bothers you, don’t read this. Before I start in with the pithy jokes and goofy non-sequiturs. I should probably warn you ahead of time. In Sound Mind Review – No One Can Stop Me from Calling this a MetroidvaniaĪvailable on PC, Nintendo Switch, Xbox Series X and Series S, PlayStation 5
